project showcase

KNIGHTS - MEDIEVAL GAME

project showcase

KNIGHTS - MEDIEVAL GAME

project showcase

KNIGHTS - MEDIEVAL GAME

project showcase

KNIGHTS - MEDIEVAL GAME

project showcase

KNIGHTS - MEDIEVAL GAME

project showcase

KNIGHTS - MEDIEVAL GAME

project showcase

KNIGHTS - MEDIEVAL GAME

project showcase

KNIGHTS - MEDIEVAL GAME

project showcase

KNIGHTS - MEDIEVAL GAME

[   overview   ]

  • Dragon Heart is a dark fantasy RPG  medieval-themed game where players take on the role of knights embarking on epic quests to slay dragons, defend kingdoms, and unlock legendary artifacts. The game introduced a new mechanic where players collect dragon hearts to forge powerful weapons and armor.

[   Challenges   ]

  • Balancing the mechanic to ensure progression felt rewarding but not overly challenging.
  • Designing an interface that conveyed the lore-rich medieval theme while remaining user-friendly.
  • Integrating the mechanic into the gameplay loop without overwhelming new players.

[   Solutions   ]

  • Balancing character abilities to ensure all team combinations feel viable and strategic.
  • Creating a UI that clearly communicates team synergy effects without overwhelming players.
  • Maintaining the dark fantasy aesthetic while ensuring usability and clarity.

[   Results   ]

  • Developed a class-based system with roles like Sir. Richard Mai, MR. Roland ,  each offering distinct playstyles.
  • Incorporated detailed customization options for appearance, armor, weapons, and attributes such as strength, agility, and wisdom.
  • Used a parchment-scroll-themed UI with medieval fonts and  design to enhance immersion.