project showcase
KNIGHTS - MEDIEVAL GAME
project showcase
KNIGHTS - MEDIEVAL GAME
project showcase
KNIGHTS - MEDIEVAL GAME
project showcase
KNIGHTS - MEDIEVAL GAME
project showcase
KNIGHTS - MEDIEVAL GAME
project showcase
KNIGHTS - MEDIEVAL GAME
project showcase
KNIGHTS - MEDIEVAL GAME
project showcase
KNIGHTS - MEDIEVAL GAME
project showcase
KNIGHTS - MEDIEVAL GAME
[ overview ]
- Dragon Heart is a dark fantasy RPG medieval-themed game where players take on the role of knights embarking on epic quests to slay dragons, defend kingdoms, and unlock legendary artifacts. The game introduced a new mechanic where players collect dragon hearts to forge powerful weapons and armor.
[ Challenges ]
- Balancing the mechanic to ensure progression felt rewarding but not overly challenging.
- Designing an interface that conveyed the lore-rich medieval theme while remaining user-friendly.
- Integrating the mechanic into the gameplay loop without overwhelming new players.
[ Solutions ]
- Balancing character abilities to ensure all team combinations feel viable and strategic.
- Creating a UI that clearly communicates team synergy effects without overwhelming players.
- Maintaining the dark fantasy aesthetic while ensuring usability and clarity.
[ Results ]
- Developed a class-based system with roles like Sir. Richard Mai, MR. Roland , each offering distinct playstyles.
- Incorporated detailed customization options for appearance, armor, weapons, and attributes such as strength, agility, and wisdom.
- Used a parchment-scroll-themed UI with medieval fonts and design to enhance immersion.